This is when G3 happens. Make sure you get a booth and have a game in production during G3. This will generate free Hype for the game. Thus increasing the sales and fans you get from the next game. Also the most important factor for gaining fans is the Game Score of a game. Make sure you build good games. As stated above, the most important part is how good the previous best game you made was compared to the one you're making now. The exact numbers are in the guides, but a large part is about consistently increasing you design+tech numbers, and getting the ratio between design and tech right depending on what genre you're doing (action, simulation and strategy want more tech than design, a more 1. Marketing helps a lot, but make sure you don't market too late or too early. 2. You should probably make your game somewhat advanced. (Ex. Make the game's 2d Graphics V.5 and make your game large or AAA.) 3. Focus on your hype. 4. This will help you sell more copies. Make a genre/audience that is popular on the market. I hope you enjoyed my This is where a bit of luck comes in. As you develop games to build your fan base, and a desireable trend starts over half-way in your AAA game development, now is the time to fire off you productivity boosters on your employees to increase output and spend that bit extra on marketing to get as much hype as possible. Also larger games have more room for features. So even if your current features fill out for your medium game quite nice, once you make the transition to large or even AAA games you should have new features ready to inserted into the game. Yes swapping an older feature in is ok. . The Official Community Mod List. Enabling & disabling mods requires a restart! Use mods at your own risk! Greenheart Games is not responsible for the contents of mods. Mods may corrupt your save files or do other harm. Use them at your own risk! Since mods can introduce severe bugs or data corruption we cannot offer user support when mods are Make sure your GPU can run DirectX 9.00 or Game Dev Tycoon won’t run. To summarise, Game Dev Tycoon needs around a 14 year old PC to play at recommended settings. FPS System Benchmark Action games rely on good graphics, so if you make too many action games with the same engine or graphics, or if you don't stay on the cutting edge of graphics, your games will probably do worse. But if one game doesn't do great I wouldn't say that's a bad thing. A 7/10 is good in my book. I go for 8 and 9 and 10s, but I won call a 6 or 7 a AAA publishers need to make sure development cycles are as short as possible to make the highest profit - and if there’s one thing we know about AAA publishers, they love to make a profit. Even though these types of games are backed by multi-million dollar development budgets, AAA games can take up to five years or more to make. That would work too. Anything is better than the current engine development method. Seems like they need a deterrent to the "covers everything" engine. i.e. you shouldnt be able to make a AAA sim-strategy game on the same engine as an AAA adventure-RPG.

how to make aaa games in game dev tycoon